Thursday, February 28, 2013

You Touch Me, I Cut You

Yesterday I tried out the demo for Hideo Kojima's latest title, Metal Gear Rising: Revengeance. It's a hefty download at 1.9GB but you'll soon see why.

The graphics are outrageous. The texture work is massive and deep. Animations are flawless, lighting is realistic and attention to detail is quite impressive. In general, the art direction is very much Metal Gear and extremely high quality. I can't help but wonder if we've reached the capability peak of this generation of consoles.

The gameplay is something else entirely. It doesn't play like any other Metal Gear game. It's more of a slash-happy action beat-em-up game. That said, Metal Gear holdovers remain: you can be stealthy up to a point and the game is challenging enough to force you to think and plan ahead before attacking a group of enemies.

In Revengeance you play as Raiden, who, four years following the events of Guns of the Patriots, has become an even dangerous-er cybernetic ninja. Yes, you get to ninja-bunny hop around the environment, slicing and dicing enemies to smithereens just like Raiden did during all those cutscenes in Guns of the Patriots. It's incredibly satisfying even while it lacks in depth.

Speaking of depth, there may be more to it than the demo lets on. I'm led to understand that Raiden's abilities are upgradable, though the game's campaign is a decidedly brief affair, so I don't know the true extent of the combat system.

Suffice it to say I'm really impressed by this (brief) demo. I'll definitely be purchasing this title.

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