Monday, November 5, 2012

DayZ Wishlist

I probably shouldn't do this, just in case I ever wanted to make a massively multiplayer zombie apocalypse survival game. But seeing as that's rather unlikely, here's my wishlist for features in DayZ (or a DayZ-like game).
  • Character skills. Characters should, over time or through practice, improve in some measurable way. Examples include marksmanship, stamina, speed, etc. Since characters are apt to die and lose all progress, the benefits of advancing through the skill system should be attainable a la Enemy Territory.
  • Players should be able to train dogs for hunting, tracking, and other purposes. Dogs could be really interesting for tracking other players.
  • More quiet weapons. Crossbows are good, but we need longbows and melee weapons too.
  • More lights. It's impossibly dark at night. Sure, it's a pass at realism, but it's not a fun way to play.
  • A party system.
  • Some way to tell one player from another. It's hard to report cheaters when you have no idea who just clipped through the wall and killed you with a hunting knife for your can of pork and beans.
  • Manufacturing. Seriously, there are abandoned factories all over the place. How awesome would it be to skill up and create your own ammunition, tools, fuel, and food?
  • Bug fixes. That is all.
As it stands, the game is really hurting for lasting value and reasons to keep playing. I think some character building would fit the bill rather well. There need to be some goals or the game will end up a passing fad, at best.

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