Tuesday, May 21, 2013

Weekly Report - 05/10/2013

Ghost Recon: Future Soldier was really easy. I fired it up on Elite difficulty right away, but still only died a handful of times (and usually to something cheap anyway). The story took a backseat to the gameplay, which surprised me given the franchise Ghost Recon is based upon.

The graphics in Ghost Recon are fantastic. The lighting and particle effects are very impressive, particularly for a console game. Animations are solid, though I still haven't seen anything that matches Rage in this category. Textures are pretty good - they are large and high-resolution - but some areas suffer from some blur when you look closely.

Ghost Recon attempts to blend the sharp, snappy shooting gameplay of Call of Duty with the solid cover-based third-person action of Gears of War. It ends up doing a pretty good job. The cover system is not quite as satisfying as GoW but the shooting is more precise and Call of Duty-esque.

The AI for your three squadmates is essentially overpowered. You can call targets for them to take out silently, which they always accomplish perfectly. They are never spotted (only you can fail a stealth section). If anything, they are a bit slow in navigating the levels. But still it seems feasible to get through the game without firing very much. Your team can do it all, even on Elite difficulty.

The best feature of Ghost Recon is weapon customization. The game allows you to modify nearly everything about your equipment from cosmetic paint jobs to custom barrels, muzzle attachments, under- and side-barrel attachments, and so on. It's really comprehensive and allows you to play the game the way you want. Unfortunately, however, the weapon customization feature is not available in Guerilla mode (basically Horde mode).

The single worst feature of the game is the Ubisoft online pass you have to purchase for $15 in order to play online (even just for co-op).

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