There are plenty of articles out there with insider information comparing Wii U, PS4, and Xbox One, but ever since Microsoft pulled a total reversal on its DRM policies this summer, I've been wanting to make a brief comparison of my own. I'm going to try looking into the business side of the console wars, keeping in mind some tenants that make a console a success in both business and with its fans.
First let's take a look at the market for last-generation consoles. According to VGChartz in Q2 of 2013, 77,313,472 PS3s had been sold during the console's lifetime. In the same quarter, the figure for Xbox 360 consoles sold is 77,311,669. It took nearly six years but it appears the PS3 finally did overtake the Xbox 360 - just in time for the next generation to come along and bury this battle in the past.
It's worth noting the Wii is still over 22 million units ahead of even the PS3, but Nintendo is really in a rather shaky position.Wii sales dropped off a cliff (let's not even discuss the Wii U) a few years ago after a rabid selling spree during its youth. Does that strike you as a hardware prolem? I think it's an indicator of failing to deliver a steady stream of quality software, which is ultimately what continues to sell consoles (and more of said software).
This is important. Let's face it: the PS3 had a slow start. Killzone doesn't quite hold up to Gears of War. It wasn't until, probably, the Uncharted series that PS3 really began to catch up to the 360. It's not going to come down to who has flashier hardware this generation. It's going to be a software battle. Who has a better user interface? Who has better games? Who offers better independent development and fosters a stronger community?
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